It's pretty accurate, as far as I can tell. You put in 12 different variables, such as strength, agility, determination, pride, intelligence, etc. This allows the simulator to not only simulate the physical portion of the battle, but the mental as well - allowing for fleeing, surrendering, and so on. Here are some battle examples:
Salvor attacks Trireme, dealing heavy damage.
Trireme attacks Salvor, but Salvor counters the attack, dealing Trireme heavy damage.
Salvor attacks Trireme, dealing heavy damage.
Trireme attacks Salvor, but Salvor dodges quickly, taking no damage.
Salvor attacks Trireme, and Trireme tries to dodge, but fails, taking heavy damage.
Trireme attacks Salvor, but Salvor counters the attack, dealing Trireme heavy damage.
Salvor attacks Trireme, and Trireme tries to dodge, but fails, taking heavy damage.
Trireme stumbles backwards from the blow.
Trireme tries to recover.
Trireme flees from the battle.
It's exactly correct - it's just what would happen. Trireme didn't even manage to deal any damage to Salvor. Since Salvor is a super-soldier, and Trireme is kind of based on me... It's about right.
I also decided to have a little fun with being random and experimenting, and came up with a fight between my sister and a butterfly:
Kimmy attacks Butterfly, but Butterfly dodges the attack.
Butterfly attacks Kimmy, dealing heavy damage.
Kimmy attacks Butterfly, but misses completely.
Kimmy surrenders, and Butterfly accepts.
It's a little weird... But then again, my program wasn't designed to handle insects, you know?
Without tweaking it, I found it's also capable of handling battle between two superhuman characters. I made the famous "Master Chief vs Nomad" battle, with my brother (Halo fan) giving me the stats for Master Chief.
Master Chief attacks Nomad, and Nomad tries to dodge, but fails, taking heavy damage.
Nomad stumbles backwards from the blow.
Nomad tries to recover.
Master Chief waits while Nomad recovers.
Nomad recovers.
Nomad attacks Master Chief, and Master Chief tries to counterattack, but fails, taking heavy damage.
Master Chief attacks Nomad, but Nomad counters the attack, dealing Master Chief heavy damage.
Nomad attacks Master Chief, and Master Chief tries to counterattack, but fails, taking heavy damage.
Master Chief attacks Nomad, and Nomad tries to dodge, but fails, taking heavy damage.
Nomad attacks Master Chief, and Master Chief tries to dodge, but fails, taking heavy damage.
Master Chief stumbles backwards from the blow.
Master Chief recovers.
Master Chief attacks Nomad, but Nomad counters the attack, dealing Master Chief heavy damage.
Nomad attacks Master Chief, and Master Chief tries to counterattack, but fails, taking heavy damage.
Master Chief attacks Nomad, dealing heavy damage.
Nomad stumbles backwards from the blow.
Nomad recovers.
Nomad attacks Master Chief, and Master Chief tries to dodge, but fails, taking heavy damage.
Master Chief dies from heavy wounds.
I kind of figured it would happen. Master chief can't kill with a single blow, while Nomad can. However, Nomad didn't fare well at all against the God of War:
Kratos attacks Nomad, and Nomad tries to counterattack, but fails, taking heavy damage.
Nomad attacks Kratos, but Kratos counters the attack, dealing Nomad heavy damage.
Nomad stumbles from the blow.
Kratos underhandedly attacks Nomad while Nomad is down, dealing heavy damage.
Nomad dies from heavy wounds.
I'm having a lot of fun with it. It really does a good job with simulating battle accurately, provided you get the values in there correctly.
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